See log for more details.' What is the expected output What do you see instead The open and working shimeji. Error pops up saying 'Failure to load configuration files. Gm mogrify did not help, still seeing the exact same issue. Attempt to open Shimeji executable Jar file. configure '-prefix=/usr/local/Cellar/graphicsmagick/1.3.28_1' '-disable-dependency-tracking' '-enable-shared' '-disable-static' '-with-modules' '-without-lzma' '-disable-openmp' '-with-quantum-depth=16' '-without-gslib' '-with-gs-font-dir=/usr/local/share/ghostscript/fonts' '-with-webp=no' '-without-x' '-without-lcms2' '-without-wmf' 'CC=clang' 'CXX=clang++' I have the following code from keras.preprocessing import image testimage, targetsize (64, 64),grayscaleTrue) testimage image.imgtoarray(testimage). PNG8 P rw- 8-bit indexed PNG, binary transparency only (libpng 1.6.34, zlib 1.2.8) PNG64 P rw- opaque or transparent 64-bit RGBA (libpng 1.6.34, zlib 1.2.8) PNG48 P rw- opaque or binary transparent 48-bit RGB (libpng 1.6.34, zlib 1.2.8) PNG32 P rw- 32-bit RGBA PNG, semitransparency OK (libpng 1.6.34, zlib 1.2.8) PNG24 P rw- 24-bit RGB PNG, opaque only (libpng 1.6.34, zlib 1.2.8) Dont do that, you shoul reference the image in a const., and the image source must be a url from your repository on github. Below is an image of the popup that is displayed when attempting to run the program. Ive already properly used the handler (for PNG) and the problem happens at run-time. PNG00 P rw- PNG that inherits type and depth from original (libpng 1.6.34, zlib 1.2.8) I recently started working with WxWidgets (2.9.4) and was working through a tutorial I found, but it seems that Im unable to load any images. loadFromFile ( "mirrorlakedawn.PNG P rw- Portable Network Graphics (libpng 1.6.34, zlib 1.2.8) Then i got the same error "failed to load image", so I search in the internet, put the file (a jpg and a png) in every posible directory (really), put relative paths, absolute paths, implement "/" "//" "\" "\\" and all you can imagine. I've download the 64 bit library for Visual Studio 2015, setting up everything like the tutorial page said. I want to use background-image: url () where I import image from assets folder present inside src folder. I am using Next.js + styled-components + TypeScript. The default working directory when running the executable directly (such as from explorer) is the location of the executable. Next.js return (failed)net::ERRUNKNOWNURLSCHEME for imported images. Its saying that in the Database in the System tab, you have it set to show 'Forest.png' in the title 2 position, but that the image 'Forest. 2 unable to see the image anywhere else though. The default working directory in Visual Studio is the location of the vcxproject file. 1 Click on AssetModels then Edit and you can see the uploaded image. The first thing to check when a file cant load would be the working directory. Ok, I moved from codeblocks to Visual Studio. Re: Loadimage not working 'Failed to load image'. At first I used the codeblocks version (in codeblocks of course) and was great, no bugs, from one moment to another, "Failed to load image!" in one of my classes, in the main function works like a charm, still dont know why. My project consist of a bunch of classes that interacts each other making and managing different objects (sprites, text, sounds, etc) with differents manager classes (Object, resource, scene, etc), some call that an engine, doesnt matter. I know that there are a lot of this kind of post, specially with the "failed to load image" problem, but in those post the solution was, "_hey man check if the working directory is the right one _ Oohhh now it works thanks! " well, this is not the case (I guess). First of all, Hello community!, (my English is bad), This is my first post:
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